Town Center | |
Economic | |
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First Appearance | Age of Empires |
Cost | 200 Wood |
Age Available | Stone Age (Before building government center) Bronze Age (after building government center) |
Base Hit Points | 600 |
Use | Trains villagers Allows Age advancement |
Civilizations | All |
The Town Center serves as the main drop-off point for villagers to deposit their resources. Other functions the Town Center fulfills include training villagers and advancing into the next age. Age of Empires I is the only game in the series in which the Town Center cannot defend itself.
Like a House, a Town Center supports 4 population. Players cannot build more Town Centers unless their civilization has entered the Bronze Age and has a Granary, Market and Government Center present as well. However, it is possible to create a new Town Center in any age without any of the requisite buildings, if the player has no Town Center to begin with or had lost his original one.
As in future games (excluding in Age of Empires III, where the main land shipment building applies), cheat units spawn at the Town Center.
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| Temple |
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| Granary |
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| Market |
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| Dock |
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| Government Center | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Villager |
| Town Center |
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| House |
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| Storage Pit |
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| Archery Range |
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| Barracks |
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| Stable |
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